![]() ![]() Spread area Bleeds and Blights of your own so that anyone at Death's Door will need a turn of proactive healing to be spared from Deathblows. Her Restoration effect is her only means of healing, but at 3HP a turn it can be easily offset by DoTs. Once she gets dragged out of the back as corpses vanish, she loses access to her healing skill and becomes a lot more vulnerable. You can afford to ignore her for most part and take down the rest of the party. The fact that she can force Guards or Stealth herself makes her difficult to kill, but she's not too lethal as her area Blight and area Stress are still less effective than the usual specialists. The Antiquarian may have been improved for this setting, but she's still mostly a support unit, and is not as strong as the combat specialists. ![]() The Materia Pestis, despite being the final Prestige-based Trinket you unlock, augments an admittedly minor feature of Festering Vapours and is very rarely used. The Ghoul Claw is for the more aggressive builds that use Nervous Stab and can work well for Stress-focused parties, and the Impossible Glyph is to augment Flashpowder and its ACC debuff to let the Antiquarian inflict Stress without provoking Riposte. The Black Diamond Mirror and Tears of the Lost work together to improve her overall longevity in battle and are staples once acquired. The Rotting Trophy, Monkey's Paw, Bloodstained Gambeson, and Gladiator's Helmet are good early selections until her exclusive Trinkets are unlocked. The Arbalest, Musketeer or Vestal can also supply emergency healing but you run the risk of a very crowded backline.įor trinkets, take those that improve her overall survivability or synergize with her kit. ![]() Frontline healers like the Crusader or Flagellant can work to keep anyone - even the Antiquarian herself - alive. The Antiquarian is not a good healer on her own, so you have to compensate with other units that can actively heal, in case someone falls to Death's Door after taking their turn with restoration active. Flashpowder is for the Stress-focused Antiquarian, and allows her to push a target into Affliction or Heart attack without provoking a Riposte. Her former staple Invigorating Vapours is not as valuable here since her action is often better spent on attacking or healing. Take Cover can counter any attempts to shuffle her out of position or can be used in response to marks. Protect Me! is the Antiquarian's last resort if she finds herself being targeted, and can be used well with a Flagellant to direct hits towards him. Rejuvenating Vapours is not as strong as other healing abilities, but because it applies a Restoration buff instead of a direct heal, it can be used to keep heroes out of Death's Door when they're being targeted repeatedly. Expect to see nearly any Antiquarian spam this attack when they're not supporting the party. Party-wide Stress is invaluable, and it can be used to stack Blight. She can't help you find more rewards, but her combat capability has improved.įestering Vapours is the strongest attack for the Antiquarian. Since the Circus is pure combat, her functions have been changed drastically. Meaning for instance, that the Man-at-Arms' and the Houndmaster's guards cannot be simultaneously applied to the Antiquarian's guard (buffs stack however). * Forcing a Guard on an Ally will cause them to forfeit any other guards they were previously doing. ![]()
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